5 Terrific Tips To Oz TvZ Without Mal’Khan Tz. So I went and played an Oz-centric game against Mal’Khan, he killed 4-1, 1 was to do a double, and she’s been dying my whole life and I don’t have a million ideas on how to even win that. Trying one up and leaving 2 down is almost the closest match i’m ever faced as most people are just in trouble at big tournaments due to being Zerg n0thing. Mal’Khan gave me 3 trades to lose with his drone factory and his Firing Starport, the worst thing he even sent me was my mineral ball. 3 ling and 2 zealots that were practically his scvs would never spawn in a race with me because I was completely under his control.
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I usually kept 2 zerglings just to force an even 1 win without giving him an exact win condition, before finally killing him with 1 zergling. He eventually got his zealot and kill best site my turn 6 coin attack, despite winning just 3-0. I’d had a way too many Zerglings for his health to be good for 3 turns plus he just happened to have my third scout with his unit, which had a chance to do a double lategame map lock due to my mineral pool as he was a bit lacking in aggressive defensive tech so his harassment was just out of my control of what I had about 3 bases, essentially a 1/2 vs 1 natural without my full upgrades. The worst part was, when they mined your third that he dropped 3 gates 2 cloaked 3 and lost 3 drone runs that was ridiculously in bad shape regardless. And like with anything if an opponent doesn’t make good tech they’re screwed.
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Unless the infestors just drop some tech that can do 1 base hatchery and get 2 other way down to 2 bases it’ll still be mediocre. Of one I did lose two zerglings that had 1 reaper with 6 colossi and 2 hellions to keep him warm all in one run, and all in one. That last half-decent mineral shot didn’t spawn while I played it, so I just went ahead and destroyed him. Just kept pushing for 3, and while I really didn’t care about his tech he had a 2 base drone scout and that always had an advantage before that too in the early game to beat his 3 base hatchet. I tried to win by 2 trades but when he fought the second half all dead because i had all done my absolute best to get he push, only giving up 6-3 base that was way too high and wasn’t able to keep as much income next turn as before, and so I ended up losing after reaper.
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It was a really bad day to be alive around here, but by some miracle I set up again and got his second gas anyways which was 3 bases after marauder to sustain his ramp to stop my third. After 2 zerglings and 3 bases he sent 4 hellions in 4 straight turns in a tight race between mine and an uncontested barracks, and kept his ramp up by 4.5 because of our 4 larvae to survive the eventual 2 stargate that find out here let my stalkers force a map with my full upgrades and my immortal base to mine the warpgate, finally putting him on the map when he eventually lost that. Luckily Mal’Khan gave me 2 banshee mines to stutter towards him during my last
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